top of page

 

Phone Number                                             Email

(309) 206-5421                                                                         meganrkeefe@gmail.com

 

 

Skills

• Concept Art

• Illustration

• Digital Painting

• Texture Art

• Composition

• Leadership & Teamwork

• Game Writing

• World Creation

 

Work Experience

Contract Freelance Artist
    June 2009-Present
    Freelance Artist

          • Designed characters, objects and backgrounds for people's personal projects.
          • Created and crafted t-shirts, posters, bookmarks and keychains for sale at conventions (starting with Kumoricon in 2009).
          • Provided concept work for Halloween costumes and stage-play wardrobes.
               • Said stage-plays include: "The Imaginary Invalid," "Meet Me In St. Louis" and "Snow White."

Vigilant Addiction Studios

     November 2015-Present

     Concept Artist / Illustrator / Promotional Artist: “TBA & TBA”

          • Created and designed characters, assets, backgrounds and small elements for game use.
          • Worked directly with the art heads and fellow 2D artists, implementing critique and feedback
             immediately into the work flow.
          • Organized and compiled style guides to direct the project’s overall look.
          • Participated in group discussions and kept up-to-date examples of what is being worked on.

SpawDay

     August 2016-Present

     Graphic Artist

          • Designed and illustrated the product logo.

          • Implemented all changes that the owner request in regards to said logo.

Kids First Publishing

     May 2011 – Present

     Personal Assistant

          • Tended to schools across the U.S. interested in purchasing books from Kids First Publishing.
          • Organized invoices, client information and school email lists.
          • Crafted documents in Excel to keep better track of sales and inventory counts.
          • Managed storage units by keeping books, postage and packaging organized and in easily-reached areas.

 

Anvil Drop Studios

     October 2015-December 2015

     Texture and Material Artist: “Anomaly 1729”
          • Crafted texture maps and masking maps to work with what had already been established.
          • Assigned materials to assets while keeping with a consistent and all-encompassing streamlined look.

          • Applied composition and resizing onto the promotional images, and images used on the Steam store page.

 

The Art Institute of Portland

     April 2015-September 2015

     Lead Texture Artist: 3D Production Team “Sweet Dreams”

          • Crafted a workable style guide for our set texture approach.

          • Met with fellow texture artists to compare works so as to keep a consistent style.

          • Ensured all texture artists were aware and informed as to what changes were made.

          • Kept manageable deadlines while ensuring all team members had work to do.

 

Education

The Art Institute of Portland

     October 2011-September 2015

          • Bachelor of Fine Arts, Game Art and Design

Megan Keefe

Tools

• ADOBE || InDesign, Photoshop

• Maya

• PaintTool Sai

• UDK4

  • facebook-square
  • LinkedIn Black Square
  • Instagram - Black Circle
  • artstation

© 2017 by Megan Keefe. Proudly created with Wix.com

bottom of page