MEGAN KEEFE
2D ARTIST
Phone Number Email
(309) 206-5421 meganrkeefe@gmail.com
Skills
• Concept Art
• Illustration
• Digital Painting
• Texture Art
• Composition
• Leadership & Teamwork
• Game Writing
• World Creation
Work Experience
Contract Freelance Artist
June 2009-Present
Freelance Artist
• Designed characters, objects and backgrounds for people's personal projects.
• Created and crafted t-shirts, posters, bookmarks and keychains for sale at conventions (starting with Kumoricon in 2009).
• Provided concept work for Halloween costumes and stage-play wardrobes.
• Said stage-plays include: "The Imaginary Invalid," "Meet Me In St. Louis" and "Snow White."
Vigilant Addiction Studios
November 2015-Present
Concept Artist / Illustrator / Promotional Artist: “TBA & TBA”
• Created and designed characters, assets, backgrounds and small elements for game use.
• Worked directly with the art heads and fellow 2D artists, implementing critique and feedback
immediately into the work flow.
• Organized and compiled style guides to direct the project’s overall look.
• Participated in group discussions and kept up-to-date examples of what is being worked on.
SpawDay
August 2016-Present
Graphic Artist
• Designed and illustrated the product logo.
• Implemented all changes that the owner request in regards to said logo.
Kids First Publishing
May 2011 – Present
Personal Assistant
• Tended to schools across the U.S. interested in purchasing books from Kids First Publishing.
• Organized invoices, client information and school email lists.
• Crafted documents in Excel to keep better track of sales and inventory counts.
• Managed storage units by keeping books, postage and packaging organized and in easily-reached areas.
Anvil Drop Studios
October 2015-December 2015
Texture and Material Artist: “Anomaly 1729”
• Crafted texture maps and masking maps to work with what had already been established.
• Assigned materials to assets while keeping with a consistent and all-encompassing streamlined look.
• Applied composition and resizing onto the promotional images, and images used on the Steam store page.
The Art Institute of Portland
April 2015-September 2015
Lead Texture Artist: 3D Production Team “Sweet Dreams”
• Crafted a workable style guide for our set texture approach.
• Met with fellow texture artists to compare works so as to keep a consistent style.
• Ensured all texture artists were aware and informed as to what changes were made.
• Kept manageable deadlines while ensuring all team members had work to do.
Education
The Art Institute of Portland
October 2011-September 2015
• Bachelor of Fine Arts, Game Art and Design
Megan Keefe
Tools
• ADOBE || InDesign, Photoshop
• Maya
• PaintTool Sai
• UDK4